Terminal Boredom
tomscholes:

A concept of mine from my time with Microsoft’s 343 Industries was just released on Halo Waypoint, and though it’s a relatively simple painting I’m proud of what it accomplished and what I learned from it.
The image was an experiment with Photoshop CS5 Extended’s 3D capabilities and is actually composed of a dozen or so instances of an unrelated, re-purposed 3D asset created for the game by Senior Environment Artist Chris Lewis. The details are a compilation of Custom Shapes created for the project by the Art Director Kenneth Scott.
See the Halo Waypoint blog post here: Click !
It’s been exciting to see more and more released about the game, really can’t wait to play it ! Good luck guys, miss ya !

You worked for 343?!?!? COOOL!!!!

tomscholes:

A concept of mine from my time with Microsoft’s 343 Industries was just released on Halo Waypoint, and though it’s a relatively simple painting I’m proud of what it accomplished and what I learned from it.

The image was an experiment with Photoshop CS5 Extended’s 3D capabilities and is actually composed of a dozen or so instances of an unrelated, re-purposed 3D asset created for the game by Senior Environment Artist Chris Lewis. The details are a compilation of Custom Shapes created for the project by the Art Director Kenneth Scott.

See the Halo Waypoint blog post here: Click !

It’s been exciting to see more and more released about the game, really can’t wait to play it ! Good luck guys, miss ya !

You worked for 343?!?!? COOOL!!!!

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    You worked for 343?!?!? COOOL!!!!
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